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Almathera Ten Pack 3: CDPD 3
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Almathera Ten on Ten - Disc 3: CDPD3.iso
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fish
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651-675
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665
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diskspeed
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src
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mks_list.h
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1995-03-18
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/*
* MKSoft Development Amiga ToolKit V1.0
*
* Copyright (c) 1985,86,87,88,89,90,91 by MKSoft Development
*
* DiskSpeed v4.2
* ScsiSpeed v4.2
* by
* Michael Sinz
*
* Copyright (c) 1989-1992 by MKSoft Development
*
* MKSoft Development
* 163 Appledore Drive
* Downingtown, PA 19335
*
* Yes, this is yet another disk speed testing program, but with a few
* differences. It was designed to give the most accurate results of the
* true disk performance in the system. For this reason many of
* DiskSpeed's results may look either lower or higher than current disk
* performance tests.
*
******************************************************************************
* *
* Reading legal mush can turn your brain into guacamole! *
* *
* So here is some of that legal mush: *
* *
* Permission is hereby granted to distribute this program's source *
* executable, and documentation for non-commercial purposes, so long as the *
* copyright notices are not removed from the sources, executable or *
* documentation. This program may not be distributed for a profit without *
* the express written consent of the author Michael Sinz. *
* *
* This program is not in the public domain. *
* *
* Fred Fish is expressly granted permission to distribute this program's *
* source and executable as part of the "Fred Fish freely redistributable *
* Amiga software library." *
* *
* Permission is expressly granted for this program and it's source to be *
* distributed as part of the Amicus Amiga software disks, and the *
* First Amiga User Group's Hot Mix disks. *
* *
******************************************************************************
*/
#ifndef MKS_MKS_LIST_H
#define MKS_MKS_LIST_H
#include <exec/types.h>
#include <exec/lists.h>
#include <exec/nodes.h>
#include <graphics/text.h>
#include <intuition/intuition.h>
/*
* The DisplayList structure returned by InitListGadget
*
* This structure is fully managed by the ListGadget
* code. These are the only structure elements that
* are visible and they are *READ ONLY*
*/
struct DisplayList
{
struct Node *Selected; /* These are the only PUBLIC fields... */
};
/*
* This routine deallocates the DisplayList allocated below...
* It does not do any unlinking...
*/
void FreeListGadget(struct DisplayList *);
/*
* This routine allocates and initializes a DisplayList gadget...
* It will link the gadgets into the gadget list given...
*
* Arguments: TextAttr,**Gadget,TextPen,Highlight,Shadow,Left,Top,Width,Height
*/
struct DisplayList *InitListGadget(struct TextAttr *,struct Gadget **,UBYTE,UBYTE,UBYTE,SHORT,SHORT,SHORT,SHORT);
/*
* This routine will initialize a fresh list. It clears Selected,
* sets TopNum to 0, counts the entries, and displays the list...
*/
void FreshList(struct Window *,struct DisplayList *,struct MinList *);
/*
* This is the InputEvent filter...
* Call this routine with each message. If it returns a pointer to
* a DisplayList, a message was processed, if it returns NULL, nothing
* was done with the message and you may process it.
* The message is NOT ReplyMsg()ed...
*/
struct DisplayList *Check_ListGadget(struct Window *,struct IntuiMessage *);
#endif /* MKS_MKS_LIST_H */